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Psychology In The News | Phone Games and Reducing Anxiety

Rosey Gardiner-Earl

19th May 2025

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A smartphone game may help reduce social anxiety by retraining the mind’s attention patterns—encouraging users to shift focus from negative or threatening social cues to more positive ones.

Social anxiety, the most common form of anxiety disorder, causes people to experience overwhelming distress about being judged or scrutinised in social settings. This can impair daily functioning, yet many affected individuals do not access treatment. Common barriers include the cost (if paying privately), time commitment, and limited effectiveness and availability of current medical and behavioural therapies.

To address these challenges, researchers have been developing brief, digital interventions designed to be more widely accessible. One such intervention is a smartphone game called StarStarter, which is based on a technique known as attention bias modification. This method subtly trains users to redirect their attention away from perceived social threats and toward more neutral or positive stimuli—essentially recalibrating the mind’s ‘filter’ of the world.

In the study, participants with social anxiety played the game several times per week. Those who used the real version of the game experienced a significant reduction in social anxiety scores compared to those who used a sham version, which mimicked the game but lacked the core attention training mechanism. This indicates that the therapeutic effect was not due to mere distraction or engagement, but to the specific cognitive training involved.

The game’s low intensity and accessibility make it an appealing option for those who might not otherwise receive treatment. Importantly, this study also provides evidence that attention training, often only effective in controlled lab environments, can produce meaningful results in everyday settings. This supports the broader goal of making mental health interventions more scalable and practical for real-world use, especially for those who face barriers to traditional therapy.

References:

Phone game lowers social anxiety by shifting focus on to the positive https://www.newscientist.com/a... (accessed 8.5.25)

StarStarter https://arcadetherapeutics.com...'re%20anxious%2C%20you,while%20you%20play%20the%20game.

ANSWER THE FOLLOWING QUESTIONS!

1. What is the primary goal of the smartphone game StarStarter for people with social anxiety?

2. Why might digital therapies like StarStarter be more accessible than traditional treatments for social anxiety?

3. What experimental design did the researchers use to test the effectiveness of the game?

4. How does the use of a sham version of the game improve the validity of the study?

5. How could this piece of research have implications for the economy?

Challenge: Explore how the app works by studying the website and reading the published research. Discuss what other mental health conditions could be treated similarly.

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Rosey Gardiner-Earl

Rosey has 15 years of experience teaching Psychology and has worked as both a Subject and Senior Leader in school and large sixth form setting. Rosey is also an experienced A level Psychology examiner.