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Unit 3 Micro: Game Theory and Business Economics

Geoff Riley

21st May 2012

Game theory is mainly concerned with predicting the outcome of games of strategy in which the participants (for example two or more businesses competing in a market) have incomplete information about the others’ intentions. This revision blog looks at some of the ways in which game theory can be applied to business economics decisions.

Here are some recent examples of game theory in action:

* Panic buying of fuel ahead of a tanker driver strike (2012)
* London bus drivers threaten strikes during the Olympics (2012)
* Central banks intervene in currency markets: What are currency wars?
* Over-fishing of the oceans (tragedy of the commons): Overfishing ‘costs EU £2.7bn each year’
* Doping in professional sports: The race to keep up with blood doping sports cheats
* Supermarket petrol price war (May 2012)
* Competition between London’s free newspapers
* 3G and 4G spectrum auctions (4G spectrum auction in the UK is currently delayed by legal wranglings)
* Decisions by airlines about whether to levy fuel surcharges when world oil prices rise (collusion fines for BA and others)
* Solar panel trade wars (May 2012) See also New York Times
* Environmental policies - e.g. decisions about whether or not to introduce carbon trading schemes (China) or a carbon tax (Australia)
* The Euro Zone crisis - will Germany blink and permit a relaxation of austerity conditions in Greece and other crisis countries?

Game theory analysis has direct relevance to the study of the conduct and behaviour of firms in oligopolistic markets – for example the decisions that firms must take over pricing and levels of production, and also how much money to invest in research and development spending.

Costly research projects represent a risk for any business – but if one firm invests in R&D, can a rival firm decide not to follow? They might lose the competitive edge in the market and suffer a long term decline in market share and profitability.

The dominant strategy for both firms is probably to go ahead with R&D spending. If they do not and the other firm does, then their profits fall and they lose market share. However, there are only a limited number of patents available to be won and if all of the leading firms in a market spend heavily on R&D, this may ultimately yield a lower total rate of return than if only one firm opts to proceed

The Prisoners’ Dilemma

The classic example of game theory is the Prisoners’ Dilemma, a situation where two prisoners are being questioned over their guilt or innocence of a crime.

They have a simple choice, either to confess to the crime (thereby implicating their accomplice) and accept the consequences, or to deny all involvement and hope that their partner does likewise.

The “pay-off” is measured in terms of time spent in prison arising from their choices and this is summarised in the table below.

dillema_may_21012_2.jpg

No communication is permitted between the two suspects – in other words, each must make an independent decision, but clearly they will take into account the likely behaviour of the other when under-interrogation.

Nash Equilibrium

A Nash Equilibrium is an idea in game theory – it describes any situation where all of the participants in a game are pursuing their best possible strategy given the strategies of all of the other participants. In a Nash Equilibrium, the outcome of a game that occurs is when player A takes the best possible action given the action of player B, and player B takes the best possible action given the action of player A

dillema_may_21012_1.jpg

Applying the Prisoner’s Dilemma to business decisions

Game theory examples revolve around the pay-offs that come from making different decisions. In the classic prisoner’s dilemma the reward to defecting is greater than mutual cooperation which itself brings a higher reward than mutual defection which itself is better than the sucker’s pay-off.

Critically, the reward for two players cooperating with each other is higher than the average reward from defection and the sucker’s pay-off.

Consider this example of a simple pricing game: The values in the table refer to the profits that flow from making a particular decision.

• Display of payoffs: row first, column second e.g. if Firm A chooses a high output and Firm B opts for a low output, Firm A wins £12m and Firm B wins £4m.

• In this game the reward to both firms choosing to limit supply and thereby keep the price relatively high is that they each earn £10m. But choosing to defect from this strategy and increase output can cause a rise in market supply, lower prices and lower profits - £5m each if both choose to do so.

• A dominant strategy is a strategy that is best irrespective of the other player’s choice. In this case the dominant strategy is competition between the firms.

The Prisoners’ Dilemma can help to explain the break down of price-fixing agreements between producers which can lead to the out-break of price wars among suppliers, the break-down of other joint ventures between producers and also the collapse of free-trade agreements between countries when one or more countries decides that protectionist strategies are in their own best interest.

The key point is that game theory provides an insight into the interdependent decision-making that lies at the heart of the interaction between businesses in a competitive market.

Some strategies in the Prisoners’ Dilemma (for repeated games)

* Always defect.
* Always cooperate.
* Tit for Tat: On the first encounter cooperate; thereafter do what the other player did last time.
* Massive retaliation: Cooperate until the other player defects; thereafter always defect.
* Tit for Two Tats: Forgive a single defection; strike back once after two in a row.
* Two Tits for a Tat:Defect twice following a defection by the other side.
* Sneaky: Normally play TIT FOR TAT, but try to sneak in a defection now and then.
* Opportunist Tit for Tat: Play TIT FOR TAT unless the other player appears to be unresponsive; then always defect.
* Random: Choose between defection and cooperation randomly.

Game Theory and Climate Change

Can repeated games of the prisoner’s dilemma help climate negotiations? With 2012 signalling the expiry date of the Kyoto Protocol, there is an urgent need for a successor treaty to tackle the ever-increasing global emissions problem.

The main issue with tackling climate change is the cost to countries of implementing it. To be successful it will need profound transformation of energy and transport organisations, and changes in the behaviours of billions of consumers. The Stern Review admitted that it will likely cost 1% of GDP –even though it doesn’t seem much, it is double the amount currently spent on development aid worldwide.

The issue here is how countries can expect to make cuts in emissions when their economic competitors refuse. This in turn leads to the Tragedy of the Commons which occurs when a group’s individual incentive lead them to take actions which, overall, lead to negative consequences for all group members. A country that refuses to act, whilst the other cooperates, will experience a free-rider benefit - enjoying the advantage of limited climate change without the cost. On the flip side, any country that imposes limits, when its competitors do not, incurs not just the cost of limiting its own emissions, but also a further cost in terms of reduced competitiveness

The dynamics of the prisoner’s dilemma do change if participants know that they will be playing the game more than once. In 1984 an American political scientist at the University of Michigan, Robert Axelrod, argued that if you play the game repeatedly you are likely to see emerging is cooperative rather than defective actions.

He identified four elements to a successful strategy which is this case can be applied to climate negotiations:

1. Be Nice – sign up to unilateral cuts in emissions, as deep as your economy and financing capacity allows.

2. Be Retaliatory – single out countries that have not commenced action and, in collaboration, find ways of pressurising them until they do so.

3. Be Forgiving - when non-compliant countries come onboard give them generous applause; signal that good behaviour will be rewarded with even deeper cuts in your own emissions.

4. Be Clear - let everyone know in advance exactly how you are going to behave – that you will work with them if they take action on emissions, and that you will retaliate if they do not.

Repeated Prisoner’s Dilemma provides valuable insight into how countries should act away from the negotiating table and over the longer term. Ultimately, for the planet’s sake, one hopes that everyone will play the game

Source: Mark Johnston, EconoMax, December 2007

Geoff Riley

Geoff Riley FRSA has been teaching Economics for over thirty years. He has over twenty years experience as Head of Economics at leading schools. He writes extensively and is a contributor and presenter on CPD conferences in the UK and overseas.

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